First, Dexterity should be your highest ability score, followed by Intelligence. You can make a Gun Witch quickly by following these suggestions. How do you continue creating your mysterious hexes? Do you run an alchemy gig on the side? How did you choose your Familiar Weapon? How is it special to you? Have you give it a name? Is it a sentient weapon? Or is it just the best weapon in your hands? Is your adventuring career a continuation of your work, attempting to learn more of the strange teachings that guide your ways, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to travelling with new allies, or do you welcome the relief from solitude that they offer? How did you stumble upon the methods of mixing the arcane arts with gun fighting? Did you train with a single mentor, learning under a hedge witch who had access to crude firearms? Or did you become part of a militia-coven that protected a settlement from the supernatural or strange dangers surrounding the town? What caused you to break away from your training? How did you learn your skills? On the road as a lone traveler? Or as someone desperate to survive? Or did you use your training for a newfound occupation? You might be a hedge witch yourself that came across a coven of Gun Witches training in the solitude of an ancient sanctuary. Layla Brimstone, KSBD 3-52 Artist: Tom Parkinson-MorganĪs you create your Gun Witch, consider the circumstances that enabled you to learn your particular capabilities. Most Gun Witches now a days are notorious bounty hunters, using the bounties to fund their covens. The sole creators of a mysterious gunpowder crafted with dark alchemy and ammunition inscribed with hex-runes. Over the millennia, the original Order descended into legend as the legendary warrior-magicians became myth, but a few lived on creating covens that live on to teach the art of weapon hexing and using special components along with materials to cast spells through these explosive weapons. They are best known for being trained in extreme forms of firearm and bow based martial arts. Gun Witches are not proper spellcasters, though they do make use of the arcane arts in some of their techniques. Needless to say, it is by far the most feared." - Tales of the Multiverse. 3440 and is the fourth order of witches after the Blade witches. "The exalted order of Gun Witches was founded in R.E. This is the ideal for a ranged fighter using arcane tricks, especially with its half caster spellcasting. This class is very much a mixture of Weird West, Witch, and Gunslinger tropes. They become less like a gunslinger and more like a force of nature. Cloaked and strapped to the teeth with ranged weaponry, using the arcane arts in between each shot of their weapons.Īs hordes of enemies close in, a blaze of magical shots fire off, obliterating their forces, with bolts of fire and rays of frost bursting from the tips of their deadly tools. A fearless warrior-witch accustomed to the martial art of gunfighting, moving across the battlefield like a specter or some supernatural beast as ring of gunfire disorients the senses as the smell of blackpowder lingers in the air. A shimmering bolt of lightning as smoke clears from the scene. Each portrays a vivid, idealized “West That Never Was”, at a pace that rarely slackens.One shot. What they lack in psychological depth is made up for by at least twelve good fights per volume. Edson’s works - produced on a word processor in an Edwardian semi at Melton Mowbray - contain clear, crisp action in the traditions of B-movies and Western television series. Edson was a former British Army dog-handler who wrote more than 130 Western novels, accounting for some 27 million sales in paperback. The ninth man was small, an insignificant Texan against whom the bartender of the Bucket of Blood Saloon gave odds of ten to one. On the contest day nine men stood on the line, eight of them tall, and who could draw and shoot in half a second. Wyatt Earp was there, looking like a prosperous trail-end town undertaker. Burt Alvord was there, the ex-deputy who never brought in a living prisoner. Tom Horn was there, looking like a bold Apache war chief. Bat Masterson was there, in dude dress and with a fancy hat. They were all at Tombstone to try and win the matched pair of gold-inlaid Colt Cavalry Peacemakers.
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